Mkay, League Month 2 is coming up at Titan this weekend… Looking VERY much like Wave 9 is shipping, but will NOT be here in time so I have to go with what I have now. I have 3 lists that I am throwing around at this point. I know that my biggest threat will be Imperial Aces in some form or the other.
The Rebel list is 3 B-Wins:
3B ten (100)
| Ten Numb — B-Wing | 31 |
| Veteran Instincts | 1 |
| "Mangler" Cannon | 4 |
| Hera Syndulla | 1 |
| B-Wing/E2 | 1 |
| Ship Total: 38 | |
| | |
| Blue Squadron Pilot — B-Wing | 22 |
| Fire-Control System | 2 |
| Heavy Laser Cannon | 7 |
| Ship Total: 31 | |
| | |
| Blue Squadron Pilot — B-Wing | 22 |
| Fire-Control System | 2 |
| Heavy Laser Cannon | 7 |
| Ship Total: 31 | |
Not bad… Safe. Problem is that there Is only Ten Numb who poses ANY threat to a tokened up Ace backed by the Emperor. Yes, the Blues could probably take a Shuttle or push a lot of damage onto the Decimator… But a good Imperial player would know the only threat to the Aces and burn it down quick.
The other 2 are S&V… First is pretty much selling out to get in close to the Aces and ignore their Agility.
Unnamed Squadron (100)
| Kavil — Y-Wing | 24 |
| Predator | 3 |
| Autoblaster Turret | 2 |
| Plasma Torpedoes | 3 |
| Extra Munitions | 2 |
| Unhinged Astromech | 1 |
| Engine Upgrade | 4 |
| Ship Total: 39 | |
| | |
| Hired Gun — Y-Wing | 20 |
| Autoblaster Turret | 2 |
| Unhinged Astromech | 1 |
| Engine Upgrade | 4 |
| Ship Total: 27 | |
| | |
| Talonbane Cobra — Kihraxz Fighter | 28 |
| Adaptability | 0 |
| Cloaking Device | 2 |
| Engine Upgrade | 4 |
| Ship Total: 34 | |
Cobra in the Kihraxz is pretty much the closest I have to an Ace in this faction. 2 Y-Wings with Mechs to go fast with the EU to move 3 hard on a Green and then boost to get close enough for the AB Turrets. Fun list, and I suspect it will do reasonably well locally at least. It is all about removing variance by force. I would hold Cobra back to follow up the Y’s… I know very well that he can finish off almost anything, or at least have a chance to do so… Plasma Torpedoes are just a backup really and hopefully something to get in a few hits on say, a Shuttle or Decimator…
Third and probably most likely is a simple straight Ace build for them:
Scum Aces 1 (100)
| Talonbane Cobra — Kihraxz Fighter | 28 |
| Predator | 3 |
| Cloaking Device | 2 |
| Engine Upgrade | 4 |
| Ship Total: 37 | |
| | |
| Kavil — Y-Wing | 24 |
| Predator | 3 |
| Autoblaster Turret | 2 |
| Bomb Loadout | 0 |
| Extra Munitions | 2 |
| Unhinged Astromech | 1 |
| Seismic Charges | 2 |
| Engine Upgrade | 4 |
| Ship Total: 38 | |
| | |
| N'Dru Suhlak — Z-95 Headhunter | 17 |
| Lone Wolf | 2 |
| Concussion Missiles | 4 |
| Glitterstim | 2 |
| Guidance Chips | 0 |
| Ship Total: 25 | |
The Y-Wing is kitted out as a Bomber here… N’Dru has the one good Missile shot, then he becomes a flanker for as long as he lives… He’s still just a Z-95 when it is all said and done, so not a lot left for him to do after the Missile goes in and hopefully gets some good damage or maybe even a kill for me… Cobrabane again is to be held back and play Linebacker/Free Safety… Kavil rushes them, dares them to hit him and commit to a course of action… He IS a threat.so ignoring him is a mistake… And with bombs I should be able to push damage to anyone that is pursuing me while I bull rush something and avoid variance with AB Turret backed by Predator… It’ll be fun at least.
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