Mkay, League Month 2 is coming up at Titan this weekend… Looking VERY much like Wave 9 is shipping, but will NOT be here in time so I have to go with what I have now. I have 3 lists that I am throwing around at this point. I know that my biggest threat will be Imperial Aces in some form or the other.
The Rebel list is 3 B-Wins:
3B ten (100)
Ten Numb — B-Wing | 31 |
Veteran Instincts | 1 |
"Mangler" Cannon | 4 |
Hera Syndulla | 1 |
B-Wing/E2 | 1 |
Ship Total: 38 | |
| |
Blue Squadron Pilot — B-Wing | 22 |
Fire-Control System | 2 |
Heavy Laser Cannon | 7 |
Ship Total: 31 | |
| |
Blue Squadron Pilot — B-Wing | 22 |
Fire-Control System | 2 |
Heavy Laser Cannon | 7 |
Ship Total: 31 |
Not bad… Safe. Problem is that there Is only Ten Numb who poses ANY threat to a tokened up Ace backed by the Emperor. Yes, the Blues could probably take a Shuttle or push a lot of damage onto the Decimator… But a good Imperial player would know the only threat to the Aces and burn it down quick.
The other 2 are S&V… First is pretty much selling out to get in close to the Aces and ignore their Agility.
Unnamed Squadron (100)
Kavil — Y-Wing | 24 |
Predator | 3 |
Autoblaster Turret | 2 |
Plasma Torpedoes | 3 |
Extra Munitions | 2 |
Unhinged Astromech | 1 |
Engine Upgrade | 4 |
Ship Total: 39 | |
| |
Hired Gun — Y-Wing | 20 |
Autoblaster Turret | 2 |
Unhinged Astromech | 1 |
Engine Upgrade | 4 |
Ship Total: 27 | |
| |
Talonbane Cobra — Kihraxz Fighter | 28 |
Adaptability | 0 |
Cloaking Device | 2 |
Engine Upgrade | 4 |
Ship Total: 34 |
Cobra in the Kihraxz is pretty much the closest I have to an Ace in this faction. 2 Y-Wings with Mechs to go fast with the EU to move 3 hard on a Green and then boost to get close enough for the AB Turrets. Fun list, and I suspect it will do reasonably well locally at least. It is all about removing variance by force. I would hold Cobra back to follow up the Y’s… I know very well that he can finish off almost anything, or at least have a chance to do so… Plasma Torpedoes are just a backup really and hopefully something to get in a few hits on say, a Shuttle or Decimator…
Third and probably most likely is a simple straight Ace build for them:
Scum Aces 1 (100)
Talonbane Cobra — Kihraxz Fighter | 28 |
Predator | 3 |
Cloaking Device | 2 |
Engine Upgrade | 4 |
Ship Total: 37 | |
| |
Kavil — Y-Wing | 24 |
Predator | 3 |
Autoblaster Turret | 2 |
Bomb Loadout | 0 |
Extra Munitions | 2 |
Unhinged Astromech | 1 |
Seismic Charges | 2 |
Engine Upgrade | 4 |
Ship Total: 38 | |
| |
N'Dru Suhlak — Z-95 Headhunter | 17 |
Lone Wolf | 2 |
Concussion Missiles | 4 |
Glitterstim | 2 |
Guidance Chips | 0 |
Ship Total: 25 |
The Y-Wing is kitted out as a Bomber here… N’Dru has the one good Missile shot, then he becomes a flanker for as long as he lives… He’s still just a Z-95 when it is all said and done, so not a lot left for him to do after the Missile goes in and hopefully gets some good damage or maybe even a kill for me… Cobrabane again is to be held back and play Linebacker/Free Safety… Kavil rushes them, dares them to hit him and commit to a course of action… He IS a threat.so ignoring him is a mistake… And with bombs I should be able to push damage to anyone that is pursuing me while I bull rush something and avoid variance with AB Turret backed by Predator… It’ll be fun at least.
0 Comments